Authors Public Collections Topics My Collections

Quotes by Shigeru Miyamoto

“Video games are bad for you? Thats what they said about rock-n-roll.”

“I think I can make an entirely new game experience, and if I cant do it, some other game designer will.”

“What comes next? Super Mario 128? Actually, thats what I want to do.”

“I wanted to make something very unique, something very different.”

“Well, for over a year now at my desk, a prototype program of Luigi and Mario has been running on my monitor. Weve been thinking about the game, and it may be something that could work on a completely new game system.”

“I think we can let that one slide.”

“We dont pay a whole lot of attention to the Internet until people have played the game - then we pay a lot of attention to whether people liked it. We read through it and see it, but we dont take it into consideration. ... [The Internet] is not going to dictate the direction of where the game goes.”

“If it turns out that Mario doesnt really fit into the type of game I want, I wouldnt mind using Zelda as the basis of the new game.”

“Throughout the Zelda series Ive always tried to make players feel like they are in a kind of miniature garden. So, this time also, my challenge was how to make people feel comfortable and sometimes very scared at the same time. That is the big challenge.”

“I think Zelda 64 is utilizing about 90 percent of the N64 potential, ... When we made Mario 64 we were simply utilizing 60 to 70 percent. So we have come a long way I believe.”

A delayed game is eventually good, a bad game is bad forever.

Games have grown and developed from this limited in-the-box experience to something thats everywhere now. Interactive content is all around us, networked, ready. This is something Ive been hoping for throughout my career.

I think I can make an entirely new game experience, and if I cant do it, some other game designer will.

I dont want to criticize any other designers, but I have to say that many of the people involved in this industry - directors and producers - are trying to make their games more like movies. They are longing to make movies rather than making videogames.

I think whats really the most ideal thing is for the player themselves, within their own imagination, to carve out what they view as being the essence of the character.