“Whenever theres a problem, their response is quick. They explicitly answer to the toughest technical questions. And on the other hand, they also respond to even the smallest issues, like, if we ask for assistance when we cant get [the machine to run] a good performance in one of our scenes. Microsofts support is one of the reasons why weve been able to schedule our RPGs release simultaneously with the Xbox 360s launch.”
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“The volume of data in Enchant Arms wont fit into a single DVD. Its an RPG, so were thinking it would be inevitable that we release it on two discs. But to be honest, thats even looking grim. Were not counting in the pre-rendered movies, and were already in this situation. So weve got a bit of a headache. Were trying to come up with various solutions, such as compressing the data. The Xbox 360 allows data to be read from the hard drive, so there shouldnt be much stress when its used [compared to playing from DVD]. The memory is another point in terms of transfer speed. The Xbox 360 comes with 512MB of main memory, which is very helpful. But on the other hand, the transfer rate from DVD-ROM is about 7MB per second at slowest. So if we go by simple calculation at that rate, itll take 60 seconds to fill up the 512MB [when playing from DVD].”
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“The volume of data in Enchant Arms wont fit into a single DVD. Its an RPG, so were thinking it would be inevitable that we release it on two discs. But to be honest, thats even looking grim.”
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