Seeing other people is incredibly engaging, and thats one of the drivers that made us partner with Facebook - social communication. Not social newsfeeds, but actual face-to-face, seeing multiple avatars in a play experience, thats going to be a very big part of the future in VR.
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I think a lot of people have an idea of virtual reality from science fiction, books and movies that have been out over the last couple of decades.
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I like to think of it as this new field. Instead of computer science, its going to be virtual science.
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With the headset and motion tracker and all kinds of different future tracking technologies that we are R&Ding, there is just a huge amount of intelligence that has to be created. So we are looking at hiring some of the brightest minds out there to tackle some of those challenges and deliver the very best experience possible for the consumer.
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You put on this set of goggles, and within seconds, your brain is convinced youre now in a different, virtual environment. Youre somewhere else, and that somewhere else may be a video game, it may be in a real-time movie, a museum exhibit, or a medical surgical training app.
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We designed a number of features from the ground up, like custom display and optics technology with very high refresh rates and pixel density. We added integrated 3-D audio, a built-in microphone so you can speak to friends inside virtual worlds, and precise mechanical adjustment systems.
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